In the year 12 214 the Great Wizard War broke out. In that moment, everything changed - wizards broke bounds of their magic, and now can cast just about whatever they want. Simple Fireball! and Frostbite!, Ten Hells! and Power word: Scrunch!, Summon of the Throngler!, Instant Brazilian wax!, Itchy bones! or Total tongue awarness! - now only imagination limits potential of a wizard.
In addition, anyone can be a wizard, they just want to believe they are a wizard hard enough - and soon they too can cast any spell they want (like Extremely slow internet!, or Mend butt crack!).
The Arcanarium - a massive library of magical knowledge located in the heart of the capital city. It houses all the ancient scrolls and grimoires of arcane knowledge.
The Dragon’s Lair - a remote and secluded cavern where powerful dragons dwell. Many dragons have learned to use magic to supplement their natural abilities, making them even more formidable opponents. And some learned how to turns themselves into humans.
The Crystal Cave - a stunning underground formation filled with glittering crystals that have unique magical properties and can amplify spells.
The Tower of the Archmage - a tall, crumbling structure with many levels and labyrinthine passageways. The Mad Archmage lives at the top, and those who enter the tower rarely make it out alive.
The Great Wizarding Academy: This massive academy is home of all wizards, it is filled with libraries, laboratories, and stadiums.