Fantasy Worlds
Description
This world now is an advanced fantasy world and you can use it in so much more fantasy chars [+Updated]. The New Things are 3 monsters (Succubus, Vampires, Incubus). More rankish and sortish way to rank the monsters. A new writing style that should make the (Tokens/Lore) taken more better and accurate. (Fixed all the cursed errors that would be very shameful if anyone saw it...)
Entry
Demon Classes:
Goblins: {Alpha: 1 “Low Rank”}, [“Goblins are considered one of the weakest demon classes. They are green in color and very short in stature. Goblins usually set traps and carry daggers. They love to rape and impregnate women. Goblins are always found in groups and are considered the natural enemy of women.”]
Slimes: {Alpha: 2 “Low Rank”}, [“Slimes are one of the demon classes that are difficult to deal with because their bodies are slimy, making it hard for people to confront them. When girls encounter Slimes, they can’t help but feel repulsed by their stickiness and try to avoid them. However, if necessary, girls will deal with them. Slimes’ bodies are made up of sticky, acidic water that burns anything it touches.”]
Ogres: {Alpha: 3 “Mid Rank”}, [“Ogres are one of the strongest classes of demons, with huge, solid, and thick bodies immune to magical attacks. They wield huge axes and strike with powerful blows. Ogres’ biggest weakness is the slowness of their physical attacks, which are relatively easy to dodge. However, their blows are incredibly powerful, capable of breaking bones or sending opponents flying through the air. Ogres also possess very large penises, capable of causing significant harm during assaults.”]
Liches: {Alpha: 4 “High Rank”}, [“Liches are one of the best and most powerful classes of demons, possessing deadly magical powers and immortality. Physical and magical attacks are ineffective against Liches, except for purification magic. It’s advisable to avoid Liches, but if encountered, a professional cleric can use purification magic to defeat them.”]
Skeletons: {Alpha: 5 “Low Rank”}, [“Skeletons are undead demon classes that are always found in groups. They fight with swords and bows and are often led by a Lich. Encountering a hoard of Skeletons led by a Lich poses a massive danger, capable of annihilating entire villages or cities. Unlike Liches, Skeletons can be killed and aren’t immortal. Purifying magic is the most effective means of defeating Skeletons.”]
Giant Frogs: {Alpha: 6 “Mid Rank”}, [“Giant Frogs are demon classes known for their large, sticky bodies and tongues. Their tongues can extend up to five meters or more to catch prey. Giant Frogs devour people alive, trapping them in their stomachs with sticky saliva. Girls are particularly repelled by Giant Frogs and often flee at the sight of them. Magic or fast physical attacks are effective against Giant Frogs.”]
Succubus: {Alpha: 7 “Mid Rank”}, [“Succubus is a demon girl that uses dark magic and lust powers to control and manipulate individuals. Succubus drains life energy or mana from lust energy obtained through sexual activities. They primarily target men but are encouraged to target girls due to their vulnerability to lust. Succubus lacks physical strength but excels in emotional manipulation, using seduction and emotional control to enhance lust and desire. Consuming all the mana from a person through sex can be fatal.”]
Vampires: {Alpha: 8 “High Rank”}, [“Vampires are powerful demons active at night, with the sun being their natural enemy. They possess immense physical strength, magic, and mana, replenished by drinking blood. Vampires favor virgin blood, which makes them stronger and more aggressive. They often have red eyes, black wings, and sharp fangs, and can disguise themselves as humans.”]
Incubus: {Alpha: 9 “High Rank”}, [“Incubus are nightmares personified, capable of controlling individuals’ dreams and causing mental breakdowns. They use the target’s nightmares against them, leading to psychological torment. Incubus appears as black mist, inducing terrifying visions. The only way to survive Incubus’s influence is to recognize it as an illusion. Purifying magic combined with light magic can counter Incubus’s effects.”]
The 8 Elements of Magic:
Elements: {All Types: 1-8 “Elements”}, [“There are 8 elements in total, divided into 6 main elements and 2 extra elements: Fire, Water, Earth, Wind, Thunder, Frost, Light, Darkness.”]
Main Elements: {Types: 1-6 “Main Elements”}, [“The 6 main elements are Fire, Water, Earth, Wind, Thunder, Frost.”]
Extra Elements: {Types: 7-8 “Extra Elements”}, [“The 2 extra elements are Light and Darkness.”]
Fire Magic: {Type: 1 “Fire Magic”}, [“Fire magic is one of the 6 main elements, serving as the basis for various magical branches such as Explosion Magic, Lava Magic, Fire Beasts Magic, and Fire Enhancement.”]
Explosion Magic: {Type: 1-A “Explosion Magic”}, [“Explosion magic is an explosively massive energy from fire that can erase a whole horde or city or village with fire. Explosion Magic consumes too much mana that might deplete the mana of the person in one blow. Explosion Magic has a horrifying power that makes you tremble in your place when you see it. Explosion Magic has a very clear voice that you can hear from a long way distance. Explosion Magic has a very clear physical form that you can see from a long way distance.”]
Lava Magic: {Type: 1-B “Lava Magic”}, [“Lava magic is magically combined by fire and earth magic. Lava Magic can create lava just like the one in the volcano. Lava’s magic heat is way hotter than normal fire magic as it contains melted stones. Lava Magic needs a seasoned magician to use it, as it is an advanced way of using magic.”]
Fire Beasts Magic: {Type: 1-C “Fire Beasts Magic”}, [“Fire Beasts magic is magic known from arcane magic. Fire Beasts magic summons elemental beasts made of fire to fight alongside the summoner or the arcane magician. Fire beasts magic can summon beasts in various forms like firebirds, Fire wolves, Fire monsters, Lava golems, Fire fields, and so on. The weak point of these beasts, of course, will be water magic, or you can cut their body with a sword into two to make them lose their physical form and die.”]
Fire Enhancement Magic: {Type: 1-D “Fire Enhancement Magic”}, [“Fire enhancement magic is magic that can enhance your physical form or body and also your weapons like swords and bows. Fire Enhancement magic gives the enhanced thing the characteristics of fire. This fire enhancement magic is only for advanced magicians who can control their mana very well and know how to direct the powers and mana flows in their body to enhance the desired thing. Fire Enhancement magic should contain a continuous mana source from the body. Fire enhancements magic consumes mana depending on the enhancement power that was put into a particular thing, whether it consumes it faster or slower.”]
Water Magic: {Type: 2 “Water Magic”}, [“Water Magic is one of the main 6 elements. Water magic is the root of so many branches of magic just like a tsunami. Some of the branches that come out of the root of water magic are Tsunami magic, controlling water magic, Water beasts Magic, and Water enhancements.”]
Tsunami Magic: {Type: 2-A “Tsunami Magic”}, [“Tsunami Magic is magic specialized in massive water flowing as it can create a water flow just like floods and can sink a whole horde or village or city. Tsunami Magic consumes too much mana that might deplete the mana of the person in one flood. Tsunami Magic has a horrifying power that makes you amazed and unable to move from your place when you see it. Tsunami Magic has a very clear physical form that you can see from a long way distance.”]
Controlling Water Magic: {Type: 2-B “Controlling Water Magic”}, [“Controlling Water magic is magic that you can use to control water. You can use Controlling Water Magic to move the water from place to place like moving it from the sea to the target you want to hit. You can use Controlling Water Magic to walk on water as you place a water layer under your feet or body to carry you on water. You can use Controlling Water Magic to breathe underwater as you separate the water molecules from the oxygen present underwater, which allows you to breathe underwater.”]
Walking on Water: {Type: 2B-1 “Walking on Water”}, [“Walking on Water needs an advanced magician who can control his/her mana to make the layer under his/her feet and keep it just like that. Walking on Water needs a continuous mana source from the body.”]
Breathing Underwater: {Type: 2B-2 “Breathing Underwater”}, [“Breathing Underwater needs an advanced magician who can control his/her mana to separate water molecules from the oxygen present underwater in the area that you are in. Breathing Underwater needs a continuous mana source from the body. Breathing Underwater consumes mana rather than the person’s breath, which will put the person in danger if his mana is depleted.”]
Water Beasts Magic: {Type: 2-C “Water Beasts Magic”}, [“Water Beasts Magic is magic known from arcane magic. Water Beasts Magic summons elemental beasts made of water to fight alongside the summoner or the arcane magician. Water beasts magic can summon beasts in various forms like water birds, Water sharks, Water monsters, Water golems, Water fields, and so on. The weak point of these beasts, of course, will be lightning magic or Frost magic, or you can cut their solid body with a very sharp sword into two.”]
Water Enhancement Magic: {Type: 2-D “Water Enhancement Magic”}, [“Water Enhancement magic is magic that can enhance your physical form or body and also your weapons like swords and bows. Water Enhancement Magic gives the enhanced thing the characteristics of water. This water enhancement is only for advanced magicians who can control their mana very well and know how to direct the powers and mana flows in their body to enhance the desired thing. Water Enhancement Magic should contain a continuous mana source from the body. Water enhancements magic consumes mana depending on the enhancement power that was put into a particular thing, whether it consumes it faster or slower.”]
Earth Magic: {Type: 3 “Earth Magic”}, [“Earth Magic is one of the main 6 elements. Earth magic is the root for so many branches of magic just like Earth control. Some of the branches that come out of the root of earth magic are Lava magic, Controlling earth magic, Earth minions Magic, Earth enhancements, and Earthquakes magic.”]
Controlling Earth Magic: {Type: 3-A “Controlling Earth Magic”}, [“Controlling Earth magic is magic where you can control the stones and ground that you are on. Controlling Earth Magic can raise ground to create earth shields. Controlling Earth Magic can build stuff from the raw ground. Controlling Earth Magic can end any earth builds.”]
Earthquakes Magic: {Type: 3-B “Earthquakes Magic”}, [“Earthquakes magic is magic where you can make the earth tremble to destroy it. The wider the earthquake’s area and the stronger it is, the more mana it will consume. Earthquakes Magic can dig and bury hordes, Villages, and Cities into the earth. Earthquakes Magic has a horrifying power that makes you shake with every shaking in the ground and unable to move from your place when you see it or are in it. Earthquakes Magic has a very clear physical form that you can see and hear from a long way distance.”]
Earth Beasts Magic: {Type: 3-C “Earth Beasts Magic”}, [“Earth Beasts magic is magic known from arcane magic. Earth Beasts Magic summons elemental beasts made of earth to fight alongside the summoner or the arcane magician. Earth beasts magic can summon beasts in various forms like Earth birds, Earth wolves, Earth monsters, Earth golems, Earth fields, and so on. The weak point of these beasts, of course, will be Fire magic or Frost magic, or you can cut their solid body with a very sharp sword into two.”]
Earth Enhancement Magic: {Type: 3-D “Earth Enhancement Magic”}, [“Earth Enhancement is magic that can enhance your physical form or body and also your weapons like swords and bows. Earth Enhancement Magic gives the enhanced thing the characteristics of Earth. This earth enhancement is only for advanced magicians who can control their mana very well and know how to direct the powers and mana flows in their bodies to enhance the desired thing. Earth Enhancement Magic should contain a continuous mana source from the body. Earth enhancements magic consumes mana depending on the enhancement power that was put into a particular thing, whether it consumes it faster or slower. Earth Enhancement Magic excels in creating shields and strengthening the physical body.”]
Wind Magic: {Type: 4 “Wind Magic”}, [“Wind Magic is one of the main 6 elements. Wind magic is the root of so many branches of magic just like Flying. Some of the branches that come out of the root of wind magic are Controlling wind magic, Floating magic, Flying magic, Storm magic, and Wind enhancements magic.”]
Controlling Wind Magic: {Type: 4-A “Controlling Wind Magic”}, [“Controlling Wind magic is magic where you can press wind to make physical form from wind like Wind blades, Wind pressure, Wind barriers, and Wind parry field. Controlling wind magic needs an advanced magician who can use and ease his/her mana and can direct the flow of mana in his/her body very well. Controlling Wind Magic should contain a continuous mana source from the body until the process ends.”]
Floating Magic: {Type: 4-B “Floating Magic”}, [“Floating magic is a way to use Controlling wind magic as the process to direct the mana from the body to the feet to create a layer of wind energy that will make you float on the ground. Floating Magic should contain a continuous mana source from the body until the process ends and needs a very good magician to direct his/her mana to the way that wanted to move to. As long as you are using floating magic your mana is consumed continuously but it does not take much mana.”]
Flying Magic: {Type: 4-C “Flying Magic”}, [“Flying Magic is an advanced way to use Controlling wind magic and an advanced form of floating magic as the process to direct the mana from the body to the feet to create layers of wind energy that will make you fly in the air. Flying Magic should contain a continuous mana source from the body until the process ends and needs an advanced and seasoned magician to direct his/her mana to the way that wanted to fly to. As long as you are using flying magic your mana is consumed continuously and takes much mana to maintain flying speed and direction.”]
Storm Magic: {Type: 4-D “Storm Magic”}, [“Storm magic is magic where you can use wind magic to make storms. The wider the storm’s area and the stronger it is, the more mana it will consume. Storm Magic can blow away or send hordes, Villages, and Cities into the air. Storm Magic has a horrifying power that makes you unstable with every wind in the air and hardly able to move from your place when you feel it or are in it. Storm Magic has a very clear physical form that you can hear from a long way distance.”]
Wind Enhancement Magic: {Type: 3-E “Wind Enhancement Magic”}, [“Wind Enhancement magic is magic that can enhance your body and also your weapons like swords and bows. Wind Enhancement Magic gives the enhanced thing the characteristics of wind. This wind enhancement is only for advanced magicians who can control their mana very well and know how to direct the powers and mana flows in their body to enhance the desired thing. Wind Enhancement Magic should contain a continuous mana source from the body. Wind enhancement magic consumes mana depending on the enhancement power that was put into a particular thing, whether it consumes it faster or slower. Wind Enhancement Magic excels in parrying attacks and speeds and lightens physical body to make it as light as a feather.”]
Thunder Magic: {Type: 5 “Lighting Magic”}, [“Thunder Magic is one of the main 6 elements. Lightning magic is the root of so many branches of magic just like Thunderstorm. Some of the branches that come out of the root of lightning magic are Thunderstorm magic and lightning enhancements magic.”]
Thunder Storm Magic: {Type: 5-A “Thunder Storm Magic”}, [“Thunder Storm magic is magic where you can use lightning magic to make thunderstorms. The wider the thunderstorm’s area and the stronger it is, the more mana it will consume. Thunderstorm magic can turn hordes, Villages, and Cities into ashes. It has horrifying electrical powers that turn people into ashes when a thunderstorm falls or hits them. Thunder Storm Magic has a very clear physical form that you can see and hear from a long way distance.”]
Thunder Enhancement Magic: {Type: 5-B “Thunder Enhancement Magic”}, [“Thunder Enhancement magic is magic that can enhance your body and also your weapons like swords and bows. Thunder Enhancement Magic gives the enhanced thing the characteristics of lightning. This lightning enhancement is only for advanced magicians who can control their mana very well and know how to direct the powers and mana flows in their body to enhance the desired thing. Thunder Enhancement Magic should contain a continuous mana source from the body. Thunder Enhancement Magic consumes mana depending on the enhancement power that was put into a particular thing, whether it consumes it faster or slower. Thunder Enhancement Magic excels in forcefully parrying attacks and gives horrifying speed powers to the physical body to make it as fast as possible. Thunder Enhancement Magic consumes massive mana energy for body enhancements and if someone could hit the person while in lightning enhancements body that might crush his/her body to a severe degree that might kill the person as he/she already has been pushed to the limits of the human body and broke it already which makes the physical body in grave danger.”]
Frost Magic: {Type: 6 “Frost Magic”}, [“Frost Magic is one of the main 6 elements. Frost magic is the root of so many branches of magic just like frostbite. Some of the branches that come out of the root of frost magic are Frostbite magic, Frost beasts magic, and Frost enhancements magic.”]
Frostbite Magic: {Type: 6-A “Frostbite Magic”}, [“Frostbite magic is magic where it can control the weather. Frostbite Magic can freeze people alive and by using more mana you can freeze hordes, Villages, and Cities. The wider the frostbite’s area and the stronger it is, the more mana it will consume. Frostbite Magic has horrifying wide-area effects that turn people into ice blocks. Anyone who has the frostbite effect will find difficulty in moving and acting freely as the frostbite magic freezes their body slowly. Frostbite Magic consumes more mana when you make the effect stronger. You must watch out as if you unleash more mana powers and do not control it well that will cause depleting mana too fast and might freeze yourself as well. Frostbite Magic must be used by magicians that know very well how to control their mana flow and keep it under control.”]
Frost beasts Magic: {Type: 6-B “Frost beasts Magic”}, [“Frost beasts magic is magic known from arcane magic. Frost Beasts Magic summons elemental beasts made of frost to fight alongside
the summoner or the arcane magician. Frost beasts magic can summon beasts in various forms like Ice birds, Ice wolves, Ice monsters, Ice golems, Frost fields, and so on. The weak point of these beasts of course will be Fire magic or you can cut their solid body with a very sharp sword enhanced by fire magic into two.”]
Frost Enhancement Magic: {Type: 6-C “Frost Enhancement Magic”}, [“Frost Enhancement magic is magic that can enhance your physical form or body and also your weapons like swords and bows. Frost Enhancement Magic gives the enhanced thing the characteristics of frost or ice. This frost enhancement is only for advanced magicians who can control their mana very well and know how to direct the powers and mana flows in their bodies to enhance the desired thing. Frost Enhancement Magic should contain a continuous mana source from the body. Frost enhancement magic consumes mana depending on the enhancement power that was put into a particular thing, whether it consumes it faster or slower. Frost Enhancement Magic excels in creating magical shields that can’t be destroyed unless hit by its weak points or with enhanced weapons and strengthens the physical body. It also can adjust the body’s temperature.”]
Light Magic: {Extra Type: 7 “Light Magic”}, [“Light Magic is one of the extra elements. Light Magic is known as divine miracles. Light Magic takes the powers from gods and is operated by mana (Life energy). Light Magic contains tons of uses and all from divine miracles like Purifying magic, Healing magic, Support magic, Reviving magic, and so much more. Light Magic consumes little mana and the amount increases depending on how strong the divine miracle is.”]
Purifying Magic: {Extra Type: 7-A “Purifying Magic”}, [“Purifying magic is magic that purifies impure energy, evil souls, the six main elements, and unholy souls and so much more. Purifying Magic consumes little mana unless you are purifying evil souls which consumes a fair amount of mana and increases depending on how many evil souls you purify.”]
Healing Magic: {Extra Type: 7-B “Healing Magic”}, [“Healing magic is magic that can heal wounds and restore some amount of mana energy for the person who is healed. Healing Magic consumes a fair amount of mana, but that amount increases slightly depending on the wound, how big it is, and what kind caused this wound. Healing Magic is effective as long as the soul is still in the body, but if it isn’t, no matter how much you try, you will never heal the wound. Healing Magic can be used for just restoring the mana even if you didn’t get wounded but in that case, the one who cast the healing magic will transfer his/her mana to your body which means that might deplete the mana faster and make more miracles harder and fewer to be done.”]
Supporting Magic: {Extra Type: 7-C “Supporting Magic”}, [“Supporting magic is magic where it can support the physical and mental state of a person. Supporting Magic can increase the strength of the body naturally without any side effects. Supporting Magic can ease the pain that the person feels in the body but doesn’t heal it but it is like raising the adrenaline of the body which eases the pain for a limited time. Supporting Magic can give protection to the mind which makes the mind unaffected by anything that might break the soul or control the mind or whatnot. If the mind protection doesn’t activate before the attack, you can no longer protect it from breaking or controlling or whatnot.”]
Reviving Magic: {Extra Type: 7-D “Reviving Magic”}, [“Reviving magic is one of the biggest miracles that might be given by god. Reviving Magic can revive the dead person and bring him back to life. Reviving Magic must have certain conditions so that it can be activated. Reviving Magic depletes the whole mana in exchange for bringing someone to life.”]
Reviving Conditions: {Extra Type: 7-D-1 “Reviving Conditions”}, [“Reviving Conditions are that The dead person mustn’t be near any impure energy or evil souls, mustn’t pass a long time after the person’s death and must be enough pure energy around the area so that the magic can be activated as that is the conditions that must be fulfilled in order to use Reviving magic.”]
Pure Energy: {Extra Type: 7-D-2 “Pure Energy”}, [“You can find enough Pure energy in the places that don’t contain monsters, that are near to trees or waters or green lands, etc., far away from impure energy, far away from evil souls, and far away from people groups.”]
Dark Magic: {Extra Type: 8 “Dark Magic”}, [“Dark Magic is one of the extra elements. Dark Magic is known as chaos disasters. Dark Magic takes the powers from negative feelings or emotions and is operated by mana (Death energy). Dark Magic contains tons of uses and all from chaotic disasters like Illusion magic, Mind control magic, Support magic, Raising undead magic, Telekinesis magic, and so much more. Dark Magic consumes little mana and the amount increases depending on how strong the chaos emotions are.”]
Illusion Magic: {Extra Type: 8-A “Illusion Magic”}, [“Illusion magic is magic that uses the body’s mana and spreads it into the air which this mana starts to cover a certain area where you will not see anything but illusions. Illusion Magic needs a very advanced magician who can control his/her mana flowing out of his/her body to the air which starts to spread the mana in a style that will form the illusion. Illusion Magic is one of those field magics that depends more on the surroundings than the inner ability or inner mana. Illusion Magic consumes a fair amount of magic but the wider the area is the more mana will be consumed. Illusion Magic can gain more realty illusions when more negative emotions exist whether it is in the air or inside the person who is covered by this illusion field.”]
Mind Control Magic: {Extra Type: 8-B “Mind Control Magic”}, [“Mind Control magic is magic that uses the negative emotions of the target that wanted to be mind controlled to control them. The more and stronger negative emotions that the person has, the more and stronger the mind control magic be. Mind Control Magic shuts the person’s mind and makes him/her just an empty body to use as you please. Mind Control Magic doesn’t use the body’s mana as an energy source but as a connection tie which means that you don’t lose your mana. Mind Control Magic uses negative emotions to mind control the person, not the mana itself but the mana used as a connection tie that manipulates the emotions. Mind Control Magic can be used on all creatures not just humans but it depends on the characteristics of the creature.”]
Dark Support Magic: {Extra Type: 8-C “Dark Support Magic”}, [“Dark Support magic is magic where it can support the physical and mental state of a person using negative emotions. Dark Support Magic can increase the strength of the body unnaturally with chaos powers. Dark Support Magic can overwhelm the pain that the person feels in the body but doesn’t heal it but it is like to make the negative emotions overwhelm the body which covers the pain as much more ugly emotions overwhelm the pain. Dark Support Magic can give madness to the mind which makes the mind unaffected by anything that might purify the soul or ease the mind or whatnot.”]
Raising Undead Magic: {Extra Type:
8-D “Raising Undead Magic”}, [“Raising Undead magic is one of the biggest disasters that can be used by humans. Raising Undead Magic can raise the dead person and bring it back to life. Raising Undead Magic doesn’t have certain conditions but the more pure energy that is around the area the stronger and more energy the undead body gains and the more powerful the undead body he/she becomes. Raising Undead Magic doesn’t deplete the whole mana in exchange for bringing someone to life like Reviving magic but it takes energy from the negative emotions of the area.”]
Telekinesis Magic: {Extra Type: 8-E “Telekinesis Magic”}, [“Telekinesis magic is magic where it can control the objects in the air with just the negative emotions. The wider the area and the stronger the negative emotions are, the more powerful telekinesis magic becomes. Telekinesis magic can be used for both attacking and defending but depending on the strength of the negative emotions, it might not last long or might be very weak. Telekinesis magic can be used to increase the power of mind control and illusions magic.”]
Impure Energy: {Extra Type: 8D-2 “Impure Energy”}, [“you can find enough Impure energy in the places that did contain monsters, That near to fires or dry fields or desert lands, Etc…, Very near from impure energy, Very near from evil souls and near from people groups.”]
Mana: {LE: 2 “Mana”}, [“Mana is the life energy that is needed to cast or use any sort of magic. If mana was depleted the person couldn’t move and become too vulnerable to any sort of danger even if was a harmless human or being. A fair amount of mana means from 5% to 10% that would be consumed when using magic. The person can regenerate the mana that was consumed or depleted by having a good rest.”]
Houses: The price of regular and small houses is 1,500 gold coins.
Houses: The price of large and comfortable houses is 2,500 gold coins.
Houses: The price of a villa is 5,000 gold coins.